Special thank goes to Aida Lundquist and KirstenSmith for beta feedback. I've been trying my best to push aggressively to push the number of available poses per hud. This release gets very close to the 400 mark (based on size of the pose name) as well as puts a circuit breaker into the code to prevent script crashed by not allowing it to run itself out of memory.
With luck i'll release this publicly as early as tomorrow.
Thanks again everyone!
Friday, March 16, 2012
3.0.9 WIP "A"
so based on beta feedback i am needing to do another release. This has to do with optimization of script memory for the pose system.
With this change we went from about 180 maximum poses per hud in WIP9 to about 400+ (tested, maybe more like 600) . It wasn't an easy fix and i had to tear apart the most complicated script into two scripts that remain synchronized. Its risky enough change i want to get some beta feedback before i release it.
If the feedback from this is solid, i'll be ready to release 0.9 publicly this weekend. If you guys can try loading 200-300 additional animations into the hud and then take it to a busy sim, i'd really appreciate it.
With this change we went from about 180 maximum poses per hud in WIP9 to about 400+ (tested, maybe more like 600) . It wasn't an easy fix and i had to tear apart the most complicated script into two scripts that remain synchronized. Its risky enough change i want to get some beta feedback before i release it.
If the feedback from this is solid, i'll be ready to release 0.9 publicly this weekend. If you guys can try loading 200-300 additional animations into the hud and then take it to a busy sim, i'd really appreciate it.
Monday, March 12, 2012
3.0.9 WIP9
Ok this is the release candidate. Only bug fixes here.
- The grid of buttons will now always show correctly
- two bugs in zero rez sims releated to wearable projectors fixed
- lock shows properly in zero rez
Sorry i was slow getting this out. check out my flickr, i've been shooting RL again on vacation and loving it. :)
- The grid of buttons will now always show correctly
- two bugs in zero rez sims releated to wearable projectors fixed
- lock shows properly in zero rez
Sorry i was slow getting this out. check out my flickr, i've been shooting RL again on vacation and loving it. :)
Sunday, February 26, 2012
3.0.9 WIP7 and 8
I wanted to give a quick update to the beta testers on the most recent release
WIP7 fixed a problem with the pose filter /43 work in that missed a script change on owner change and wasn't listening to any /43 chatter except me. Thanks Kym!
WIP8 fixes attached projector dialog brought up by clicking from the hud. It only brings up dialog now for the correct projector(s).
WIP8 adds an idle projector killer that kills projectors that have had no interaction in 4 days. Its easy to leave them hidden, finish a shoot, and forget they are there. It sends an IM to the owner letting them know.
So question, any thoughts on how and if in need to make a light never timeout?
WIP7 fixed a problem with the pose filter /43 work in that missed a script change on owner change and wasn't listening to any /43 chatter except me. Thanks Kym!
WIP8 fixes attached projector dialog brought up by clicking from the hud. It only brings up dialog now for the correct projector(s).
WIP8 adds an idle projector killer that kills projectors that have had no interaction in 4 days. Its easy to leave them hidden, finish a shoot, and forget they are there. It sends an IM to the owner letting them know.
So question, any thoughts on how and if in need to make a light never timeout?
Friday, February 24, 2012
animation filters
So i wanted to run this by you guys for feedback. the 3.0.9 BETA WIP6 and beyond includes a way to filter animation selections by local chat.
just type /43 where the string is part of the name of the animations you want to see
so for example /43Cout would only show the 6 Couture poses.
typing /43all or reseting the filters from the options menu resets the filter.
check it out and give me your feedback
just type /43
so for example /43Cout would only show the 6 Couture poses.
typing /43all or reseting the filters from the options menu resets the filter.
check it out and give me your feedback
Sunday, February 19, 2012
wearable projectors for machinima
ok guys i have a 3.0.9 WIP1 which is in beta. This is a first try at supporting the machinimaists as well as allow projectors in no rez sims. Its really a good solution!
This has had very very little testing, but before i clean it up i wanted feedback.
Menus are likley really rough, especially if you have have both rezzed and wearable projectors
the presets are going to support the wearable projector but is not there yet
the backup server doesn't support it yet (never did actually)
Also this beta does not auto update. I'll get that going next time.
This is being sent to Toran/Colleen/Rysan and thats it for now. Next beta will be broader distribution.
Lots to do, but i wanted to see if this is heading in the right direction.
(watch this video in HD full screen)
---Stefan
Sunday, January 29, 2012
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