I just cant thank beta testers enough. Beyond little bugs and what not, they see things that I just miss in therms of thier user experience and by telling me know where they struggle many times we can make a better product together. Thank you again!
Sunday, December 16, 2012
Monday, December 10, 2012
LUMIPro 3.2 Beta2
First of all i want to thank everyone who has given very positive feedback to the 3.2 beta. The sit ball feature has been very well received as well as the work with the machinima eye gazing feature.
Beta2 is being released with the feedback from Beta1
Thanks again everyone! Couldn't do it without you!
Beta2 is being released with the feedback from Beta1
- Glow removed from sitball
- Text on sitball never shows while sitting
- Some little math adjustments in the height of a sit ball to give a better chance of having the AVI's feet on the ground based on AVI height.
- Sitball "spars" have been made a little wider for easier clicking
- Falloff menu has is now recursive (like the others)
- /43 <animation filter> now automatically brings up a dialog of those new animation
Thanks again everyone! Couldn't do it without you!
Sunday, November 25, 2012
Time for Beta5!
New features for LUMIPro in beta!
Here are the new features for LUMPro 3.2 Beta
The purpose of a beta release is to have the most avid LUMIPro users get an early look at new features and actually comment on the development and direction of those features. It helps me frankly in finding bugs and keeps the product quality high.
Please give me your feedback by 12/8 with a goal of a production release 12/15. The HUD will update if i release follow-on beta releases. If you receive an updated beta hud, please check this blog for details.
Please apologize again for the video below crapping out at 7:30.
Here are the new features for LUMPro 3.2 Beta
- Integrated pose stool. A pose stool that keeps the same design concepts of lumipro. After studying other products, talking with several people, and making 9 months of prototypes I think I finally have what i think is a good solution. Get the beta hud and give it a try
- Revised HUD minimize. I've heard many customers discuss that the minimized hud still consumes desktop space (textures were just taken transparent but were still there) vs the new hud as a full blown hide that frees up the screen area.
- Revised pose backup/restore system. The pose backup "server" was a prim that prior capture the animation catalogs just in case SL lost itsmind or the hud needed to be reset. The new solution provides this plus actually copies backup copies of animations to the server. Thus if for either SL just crashing or even future upgrades, you can just recover everything from animations to animation classificaitons to presets with a single "restore" operation.
- Machinimast's eye gazer. The eye gazer released in 3.1 has had great feedback but as me and others experiments with machinima we realized that status eye position isn't what we want. This new system allows typing /45 <time in seconds>|<eye movement left in right in degrees> (example /45 2|40 would move the eyes in a full range of random positions between -40 deg and +40 deg every 2 seconds. This gives great eye movement needed for interesting things like avatars dancing.
The purpose of a beta release is to have the most avid LUMIPro users get an early look at new features and actually comment on the development and direction of those features. It helps me frankly in finding bugs and keeps the product quality high.
Please give me your feedback by 12/8 with a goal of a production release 12/15. The HUD will update if i release follow-on beta releases. If you receive an updated beta hud, please check this blog for details.
Please apologize again for the video below crapping out at 7:30.
Saturday, September 1, 2012
beta4 released into production
I'm happy to announce that we released beta4 into production! thank all of you so much for your feedback. If it wasn't for you lumipro would be no where near as good as the collective feedback everyone gives me. xo
Sunday, August 26, 2012
Beta4
Guys
i'm releasing a beta4 with a goal of getting this to production before the 3 day US holiday.
After shooting a couple of videos with the new AG i found that resetting the eye position was frustrating so now the hud "sticks" the eye position as you change poses. It was messy in script code and i was avoiding it, but between my own experience and customer feedback it made sense.
I also made a minor tweak based on one beta users feedback that i needed to make the rez/derez buttons obviously buttons, so i made one minor change to the HUD's top level artwork.
Get me your feedback asap if you are finding permission problems or bugs.
Thank you everyone!
i'm releasing a beta4 with a goal of getting this to production before the 3 day US holiday.
After shooting a couple of videos with the new AG i found that resetting the eye position was frustrating so now the hud "sticks" the eye position as you change poses. It was messy in script code and i was avoiding it, but between my own experience and customer feedback it made sense.
I also made a minor tweak based on one beta users feedback that i needed to make the rez/derez buttons obviously buttons, so i made one minor change to the HUD's top level artwork.
Get me your feedback asap if you are finding permission problems or bugs.
Thank you everyone!
Wednesday, August 22, 2012
Sunday, August 19, 2012
First Serious Shoot with LUMIPro Beta3's Interface and Animation Eye Gazer
I did a shoot last night after getting beta3 out the door to give it a first solid spin as a photographer vs a script developer. Just to show off, the model and I TP'd to a zero rez and zero script sim with her wearing both point lights and a projector and running animations and eye gazing from the hud. Thought I'd share with you a study of eye positions possible with the new gazer. Personally i love shooting mocap animations and i'm realzing that i can put my left hand on crtl-~ to shot and my right hand on the mouse running the eye gazer controls and i can set eye position real time. I'm excited. This seems to be a game changer! (This is just the cover page to the shoot and the rest of the images are in my personal blog.)
(click the image to see it bigger).
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