Special thank goes to Aida Lundquist and KirstenSmith for beta feedback. I've been trying my best to push aggressively to push the number of available poses per hud. This release gets very close to the 400 mark (based on size of the pose name) as well as puts a circuit breaker into the code to prevent script crashed by not allowing it to run itself out of memory.
With luck i'll release this publicly as early as tomorrow.
Thanks again everyone!
Friday, March 16, 2012
3.0.9 WIP "A"
so based on beta feedback i am needing to do another release. This has to do with optimization of script memory for the pose system.
With this change we went from about 180 maximum poses per hud in WIP9 to about 400+ (tested, maybe more like 600) . It wasn't an easy fix and i had to tear apart the most complicated script into two scripts that remain synchronized. Its risky enough change i want to get some beta feedback before i release it.
If the feedback from this is solid, i'll be ready to release 0.9 publicly this weekend. If you guys can try loading 200-300 additional animations into the hud and then take it to a busy sim, i'd really appreciate it.
With this change we went from about 180 maximum poses per hud in WIP9 to about 400+ (tested, maybe more like 600) . It wasn't an easy fix and i had to tear apart the most complicated script into two scripts that remain synchronized. Its risky enough change i want to get some beta feedback before i release it.
If the feedback from this is solid, i'll be ready to release 0.9 publicly this weekend. If you guys can try loading 200-300 additional animations into the hud and then take it to a busy sim, i'd really appreciate it.
Monday, March 12, 2012
3.0.9 WIP9
Ok this is the release candidate. Only bug fixes here.
- The grid of buttons will now always show correctly
- two bugs in zero rez sims releated to wearable projectors fixed
- lock shows properly in zero rez
Sorry i was slow getting this out. check out my flickr, i've been shooting RL again on vacation and loving it. :)
- The grid of buttons will now always show correctly
- two bugs in zero rez sims releated to wearable projectors fixed
- lock shows properly in zero rez
Sorry i was slow getting this out. check out my flickr, i've been shooting RL again on vacation and loving it. :)
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