Guys
i'm releasing a beta4 with a goal of getting this to production before the 3 day US holiday.
After shooting a couple of videos with the new AG i found that resetting the eye position was frustrating so now the hud "sticks" the eye position as you change poses. It was messy in script code and i was avoiding it, but between my own experience and customer feedback it made sense.
I also made a minor tweak based on one beta users feedback that i needed to make the rez/derez buttons obviously buttons, so i made one minor change to the HUD's top level artwork.
Get me your feedback asap if you are finding permission problems or bugs.
Thank you everyone!
Sunday, August 26, 2012
Wednesday, August 22, 2012
Sunday, August 19, 2012
First Serious Shoot with LUMIPro Beta3's Interface and Animation Eye Gazer
I did a shoot last night after getting beta3 out the door to give it a first solid spin as a photographer vs a script developer. Just to show off, the model and I TP'd to a zero rez and zero script sim with her wearing both point lights and a projector and running animations and eye gazing from the hud. Thought I'd share with you a study of eye positions possible with the new gazer. Personally i love shooting mocap animations and i'm realzing that i can put my left hand on crtl-~ to shot and my right hand on the mouse running the eye gazer controls and i can set eye position real time. I'm excited. This seems to be a game changer! (This is just the cover page to the shoot and the rest of the images are in my personal blog.)
(click the image to see it bigger).
Saturday, August 18, 2012
Animation Gazer 3.1 Beta3
So the strongest feedback i got from Beta1 is the animation based eye gazing is awesome but the interface was lacking. I couldn't agree more. I've spent the last 4 weeks trying several different interfaces and finally last week I got an interface I really like.
So today i'm releasing beta3. If you were on Beta1 just wear the LumiPro HUD V3.1 Beta1 HUD and it will update to LumiPro HUD V3.1 Beta3.
The video below explains the new interface. If you watched the beta1 video you can jump to the middle of the video to see the new interface. I'm looking forward to your feedback and bugs associated with this. I'm excited to get this into production!
Please post your feedback to the blog entry here or drop me a note in SL.
So today i'm releasing beta3. If you were on Beta1 just wear the LumiPro HUD V3.1 Beta1 HUD and it will update to LumiPro HUD V3.1 Beta3.
The video below explains the new interface. If you watched the beta1 video you can jump to the middle of the video to see the new interface. I'm looking forward to your feedback and bugs associated with this. I'm excited to get this into production!
Please post your feedback to the blog entry here or drop me a note in SL.
Friday, August 3, 2012
3.1 beta1 is ready for feedback
I'm releasing LUMIPro 3.1 beta1 for testing. This beta will run for 2-3 weeks based on feedback before releasing 3.1 to production.
Beyond a minor bug i identified wearing two huds and posing, this release is all about the animation gazer.
See the video in the prior post for details, but this release has a full 121 animations (11 left right by 11 up down for a total of 121 animations). I've ran testing now for a couple shoots and am thinking it is close.
If you would like to be on the beta please drop me a note and i'll get it to you. As i fix bugs and get feedback from people the beta1 hud will update to beta2, beta3, etc. After the beta concludes this and 3.0.9 will update to 3.1 once it releases. between now and beta2 i'm going to make an automated way of allowing people to try the betas. If you wear your production hud and click the terminal it will authenticate and deliver the beta hud. (cool for me at least :) )
This is cool as it runs in zero rez and zero script and is much easier for self gazing and self shooting. I'm asking people to try it in many sims. As always permissions are a nigthmare, please confirm the hud is copy and you can add your animations.
Here are a couple quick examples of using the animation gazer during a test shoot.
Beyond a minor bug i identified wearing two huds and posing, this release is all about the animation gazer.
See the video in the prior post for details, but this release has a full 121 animations (11 left right by 11 up down for a total of 121 animations). I've ran testing now for a couple shoots and am thinking it is close.
If you would like to be on the beta please drop me a note and i'll get it to you. As i fix bugs and get feedback from people the beta1 hud will update to beta2, beta3, etc. After the beta concludes this and 3.0.9 will update to 3.1 once it releases. between now and beta2 i'm going to make an automated way of allowing people to try the betas. If you wear your production hud and click the terminal it will authenticate and deliver the beta hud. (cool for me at least :) )
This is cool as it runs in zero rez and zero script and is much easier for self gazing and self shooting. I'm asking people to try it in many sims. As always permissions are a nigthmare, please confirm the hud is copy and you can add your animations.
Here are a couple quick examples of using the animation gazer during a test shoot.
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