This is a beta
prototype and not currently part of the current selling product.
Current LUMIPro requires a rezzed "gazer" (already
part of L3) to set eye position. The problem
is that this requires rezzing and any chance I can to find a solution that
frees photographers into ANY sim (scripted or not) I'm all about it.
I've seen existing huds that use built in animations to
force eyes 100% left/Right or 100% up/down, but found them to be restrictive.
With some deep dive into animation specs, I discovered that
animation eyes is possible. My vision
was to allow many left/right/up/down animations and with some discovery believe
that 5 left/right/up/down (121 total animation) is about right. These animations run priority 4 (highest
priority) and looped. Early testing
shows this is perfect as almost no existing animation tends to animate eyes
(poorly documented frankly).
So this is a beta integration of this concept into L3. I want to get people's feedback on the
concept of how it works. This demo only uses only a 5x5 matrix (25 animations)
for testing for now.
Hoping to hear your feedback!
It uses animations to set eye position and thus keeps to the
goals of L3 to run in ANY sim rez or not.
(hint: watch in HD full screen)