Sunday, July 29, 2012

Preview of New L3 Animation Gazer


 This is a beta prototype and not currently part of the current selling product. 

Current LUMIPro requires a rezzed "gazer" (already part of L3) to set eye position.  The problem is that this requires rezzing and any chance I can to find a solution that frees photographers into ANY sim (scripted or not) I'm all about it.

I've seen existing huds that use built in animations to force eyes 100% left/Right or 100% up/down, but found them to be restrictive.

With some deep dive into animation specs, I discovered that animation eyes is possible.  My vision was to allow many left/right/up/down animations and with some discovery believe that 5 left/right/up/down (121 total animation) is about right.  These animations run priority 4 (highest priority) and looped.  Early testing shows this is perfect as almost no existing animation tends to animate eyes (poorly documented frankly). 

So this is a beta integration of this concept into L3.  I want to get people's feedback on the concept of how it works. This demo only uses only a 5x5 matrix (25 animations) for testing for now.

Hoping to hear your feedback!
It uses animations to set eye position and thus keeps to the goals of L3 to run in ANY sim rez or not. 

(hint: watch in HD full screen)

11 comments:

  1. The only thing I can think of is perhaps some kind of RLVa relay system, that would allow you to send messages to a model (over a specified channel) that would then trigger either a gesture or a preloaded animation. In a no-script area, you might have to send the messages via gesture (or tell them what to type via IM) and they could then invoke the animation themselves. It IS a sticky problem when scripts have been turned off.

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  2. As a new Lumipro user, I had been trying all the settings and the issue with self controlling the current eye-gazer was one that I had found frustrating. So I am happy that it is an issue that is being addressed, and I personally look forward to. Regarding the script issue that Soul Train mentioned. I take pictures on RP sims which have low script allowances (125 scripts/<5000 kb computing) so I ran a test, currently I can not use lumipro on those sims. I think the script use/eye movement therefore should be treated as separate 'advancements'. The lumipro already has the script limits, allow the new eye movement changes, then see if the script issue is addressable. ((says this with a smile and lustful glance at the new eye gazer system.))

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  3. thanks for the comments. Soul, lumipro already runs in no script sims so it will work there just fine. Ramblings, can you pass me a link in SL i'd like to test that. I'm not sure a second hud will solve theproblem as i suspect its total scripts, buti could be wrong. :)

    Thanks for the feedback.

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  4. I am very excited about this new addition, the eye gazer while sufficient, is for me time consuming when used with projectors, and when in a very laggy area is even more so, being left me at the mercy of the model to be sure they "Alt-Clicked" on it and stayed focused sometimes is frustrating, control freak that I am, not relying on the model to stay focused on a gazer makes me very happy.

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  5. Great solution! The only thing I could see yet as helpful is a short duration message that tells you the status. With all the things flowing into the viewer interface, its easy to get distracted and then if you have been adjusting for a bit, you might not know if it was turned on for adjustments or not.

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  6. Hey Stephan, you are a genius! That is a great thing to move the eyes wherever you want without rez-rights! Often I was despairing to get the models eyes where I want.

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  7. Hi Stefan! This looks really good, I would love not depending upon the model to follow directions! LOL. I personally think 5 ticks up and down, and 10 ticks left and right would be adequate.

    Still hoping tor that teaching tool we discussed! Thanks.

    ~ Ansel Artful

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  8. @Ansel ...the demo unit at the store is fully functional. You are welcomed to teach classes there if you wish. The demo is set to 0L, once a person tps out of the store it will stop functioning. There is plenty of room there as well, this is where we have been doing demo nights with no issue and voice is enabled there too.

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  9. ok the beta has been released. drop me an IM in SL and i'll pass a copy to you

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  10. Okay here is my feedback from running the beta tonight. THANK YOU! I was able to get all the shots I wanted with myself, and a friend. Adjusting both of our poses, gazes, and lights. We went through the poses with only a few 'minor issues." BTW I did this test as a "silly dummy' test meaning I did not watch the latest video on how to use it. I figured out I had to lock the projector first, and that was all. That is the good news, now here are the 'minor issues".

    1. ending animation when the session was over. My friend had to jump sit to a chair to unlock her legs from the poses after we were done. She had freed herself from the animation, I had stopped animation on the hud, and removed it. The sit jump solved the issue, simple fix.

    2. All the poses and eye movements work ...but sometimes you have to fiddle when doing a closed eye 'gaze'. Sometimes the eyes don't shut all the way before the avatar locks up. Solution to open the eyes and have the avatar reshut them. ((This is a rare thing, in fact when I tried to recreate the issue it took multiple tries...so I have a feeling that it is a rare occurance.))

    3. The 'light balls' I was going to grouse about this...until someone else commented on this in the chat group, and people mentioned alpha settings..which solved my issue. Namely the same that the light balls can get in the way...but as I said ALPHA fixes that.

    So over all a wonderful update, the small issues are easily solved, I love the fact that you don't have a gazer hanging in mid air, and the projector as well. I only checked it out with 2 avatars, but it was easy to figure out just having watched the initial lumipro video's since I knew this was an upgrade.

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  11. Hola Stefan!

    I think this feature is very good, however fewer ticks to control the eyes would be handy to prevent them from turning all the way to one side or the other. I was testing this beta for a couple of days and there are some bugs (eyes get shut or they go all the way to the back, similar to the exorcist) but other than that, this is a great way to control eyes without having to rezz prims or use any extra huds.
    Great work!

    Thalia-

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