Sunday, November 25, 2012

Time for Beta5!

New features for LUMIPro in beta!

Here are the new features for LUMPro 3.2 Beta
  • Integrated pose stool.   A pose stool that keeps the same design concepts of lumipro.  After studying other products, talking with several people, and making 9 months of prototypes I think I finally have what i think is a good solution.  Get the beta hud and give it a try
  • Revised HUD minimize.  I've heard many customers discuss that the minimized hud still consumes desktop space (textures were just taken transparent but were still there) vs the new hud as a full blown hide that frees up the screen area.
  • Revised pose backup/restore system.  The pose backup "server" was a prim that prior capture the animation catalogs just in case SL lost itsmind or the hud needed to be reset.  The new solution provides this plus actually copies backup copies of animations to the server.  Thus if for either SL just crashing or even future upgrades, you can just recover everything from animations to animation classificaitons to presets with a single "restore" operation.
  • Machinimast's eye gazer.  The eye gazer released in 3.1 has had great feedback but as me and others experiments with machinima we realized that status eye position isn't what we want.  This new system allows typing /45 <time in seconds>|<eye movement left in right in degrees>  (example /45 2|40 would move the eyes in a full range of random positions between -40 deg and +40 deg every 2 seconds.  This gives great eye movement needed for interesting things like avatars dancing. 
Are you an existing LUMIPro owner and want the HUD?  Since i'll be traveling RL contact colleen Criss. 

The purpose of a beta release is to have the most avid LUMIPro users get an early look at new features and actually comment on the development and direction of those features.  It helps me frankly in finding bugs and keeps the product quality high.


Please give me your feedback by 12/8 with a goal of a production release 12/15.  The HUD will update if i release follow-on beta releases.  If you receive an updated beta hud, please check this blog for details.

Please apologize again for the video below crapping out at 7:30.

1 comment:

  1. Been testing the new beta and it's a handy little function, the sit ball. Needed to sometimes lift my model out of the ground on certain animations. But there is a transparency of the sit ball stick left behind when you make it invisible. Are you aware of this, Stefan?

    Thanks
    ranger9.resident

    ReplyDelete