Saturday, November 28, 2015

2016 Beta5

OMG this is getting close to final beta.  Just a small number of issues around the backup/restore server.  Sorry beta4 had a couple problems that led to a lot of bug reports.  But thank you THANK YOU for staying patient with me.

Beta5 change list

  1. Adjusted warning thersholds for pose memory (thanks Aida)
  2. Moving to production config.  Presets no longer flying out.  Alpha config back to default
  3. Reduced script count and memory by moving several buttons to a common script. 
  4. Allows clicking the yellow model text area to bring up a list of models (same as models button)
  5. Tuned the sitball thresholds for restore and movement to make it work better in real situations and movement greater than 10m
  6. Sit ball movement set against initial photographer position.  Allows the photographer to move without changing move behavior
  7. Sit ball will not move unexpectedly (when rezing a projector or another sitball for example)
  8. Error in projector messaging and movement on a worn projector
  9. Various message cleanups regarding estimated camera position, sitball, and projector movement restrictions
  10. Fixed /43 pose filtering being picked up by other huds in the room
  11. Fixed the preset teleport if camera position is not saved
  12. Cleaned up projector error responses for saving inworld and restoring attached and visa versa.
  13. Attempted fix for lag based issue issue where sometimes the swatches on the first page or set to black (reset race). 
  14. If you select a swatch and saturation is < 50% then saturation is set back to 100%
  15. If the light intensity is <0.1 and a color swatch is selected, the intensity is set high
  16. Pressing the stop button now unlocks the camera
  17. Projector menu says "lock" and "unlock"vs before always saying lock.
  18. When you start moving the projector it defaults the color menus over to the projector
  19. Pressing the power button hides the wearable ball lights as well as cutting the intensity to all lights
  20. If the model crashes, the projector no longer goes crazy and attempts to move to location 0,0,0;



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